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Innovative Tools

Innovative Tool: Seesaw

Innovative Tool: Seesaw

Inspire students to do their best with Seesaw, a free app for students’ engagement! Seesaw is a multimedia journal that empowers students to showcase what they’re learning at school. Seesaw is a platform that allows students to express themselves creating their

anna-chiara_95 23 May 201923 May 2019 Blog, Senza categoria Read more

Innovative tools: Google Classroom

Innovative tools: Google Classroom

Many teachers desire a teaching tool able to simplify the activity within the classroom and exchange material between teachers and students Google Classroom was designed by Google to make the student learning process easier and allows teachers to: create courses

DECODE 12 December 201812 December 2018 Blog, Innovative tools Read more

Innovative tools : Nearpod

Innovative tools : Nearpod

Share interactive lessons with your class and collect real time feedback! It can often be difficult to capture student’s attention during lessons and to stimulate participation, Nearpod solves these problems and it can be used by all school levels and

DECODE 18 April 201813 December 2018 Innovative tools Read more

Innovative tools: Kahoot! Learn through play

Innovative tools: Kahoot! Learn through play

Great learning starts by asking great questions Kahoot! is a game-based learning platform, used as educational technology in classrooms and other learning contexts. Launched in August 2013 in Norway, nowadays Kahoot! is played by millions of people in more than

DECODE 23 November 201724 November 2017 Innovative tools Read more

Innovative tools: Socrative

Innovative tools: Socrative

Socrative: quick check to student understanding Nowadays there are a lot of tools that help to organize the educational activities. Socrative has something different for your teaching. The tool offers you the possibilty to create quizzes, exit tickets, space races

DECODE 9 November 20179 November 2017 Innovative tools Read more

Innovative tools: SymbalooEDU

Innovative tools: SymbalooEDU

The cloud of your best online resources in your pocket SymbalooEDU is the easy way to use app that allows teachers and students to save their online resources in the cloud with access from any device. Teachers can easily save their

DECODE 26 October 201731 October 2017 Innovative tools Read more

Innovative tools: Plickers

Innovative tools: Plickers

Plickers: a tool to give all students the chance to participate Plickers is a simple data-collection tool which gives all students the chance to participate and engage in learning without feeling self-conscious. It integrates seamlessly into the way teachers already teach, without

DECODE 5 October 201731 October 2017 Innovative tools Read more

Learning customer service through a role-playing game

Learning customer service through a role-playing game

AspaSome: Learning customer service through a role-playing game AspaSome [Customer service and Social media] is a role game that takes place in an imaginary department store. It teaches students customer service, basic operations of retail industry, and working life practices

DECODE 18 July 201719 July 2017 Best Practices Read more

DECODE 1st Multiplier Event “Innovation and Training in the Digital Era”

DECODE 1st Multiplier Event “Innovation and Training in the Digital Era”

Discussing about “Innovation and Training in the Digital Era” Partners were in attendance in Bradford, UK in June for the first project Multiplier Event. The event was held in the historic City House and brought together trainers, decision makers and

DECODE 19 June 201728 September 2017 Events, Multiplier Event Read more

Latest articles from DECODE blog

  • Innovative Tool: Seesaw 23 May 2019
  • DECODE Final Conference: Digital Competences for education 7 May 2019
  • Innovative tools: Class Dojo 17 April 2019
  • “Practices, training and skills needs of digital teachers”: the report is online 5 April 2019
  • Manifesto for Adult Learning in the 21st Century: The Power and Joy of Learning 15 February 2019

DECODE

DEvelop COmpetences in Digital Era

2016-1-IT02-KA201-024234

This project has been funded with support from the European Commission.

This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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