Inspire students to do their best with Seesaw, a free app for students’ engagement! Seesaw is a multimedia journal that empowers students to showcase what they’re learning at school. Seesaw is a platform that allows students to express themselves creating their
Innovative tools: Google Classroom
Many teachers desire a teaching tool able to simplify the activity within the classroom and exchange material between teachers and students Google Classroom was designed by Google to make the student learning process easier and allows teachers to: create courses
Innovative tools : Nearpod
Share interactive lessons with your class and collect real time feedback! It can often be difficult to capture student’s attention during lessons and to stimulate participation, Nearpod solves these problems and it can be used by all school levels and
Innovative tools: Kahoot! Learn through play
Great learning starts by asking great questions Kahoot! is a game-based learning platform, used as educational technology in classrooms and other learning contexts. Launched in August 2013 in Norway, nowadays Kahoot! is played by millions of people in more than
Innovative tools: Socrative
Socrative: quick check to student understanding Nowadays there are a lot of tools that help to organize the educational activities. Socrative has something different for your teaching. The tool offers you the possibilty to create quizzes, exit tickets, space races
Innovative tools: SymbalooEDU
The cloud of your best online resources in your pocket SymbalooEDU is the easy way to use app that allows teachers and students to save their online resources in the cloud with access from any device. Teachers can easily save their
Innovative tools: Plickers
Plickers: a tool to give all students the chance to participate Plickers is a simple data-collection tool which gives all students the chance to participate and engage in learning without feeling self-conscious. It integrates seamlessly into the way teachers already teach, without
Learning customer service through a role-playing game
AspaSome: Learning customer service through a role-playing game AspaSome [Customer service and Social media] is a role game that takes place in an imaginary department store. It teaches students customer service, basic operations of retail industry, and working life practices
DECODE 1st Multiplier Event “Innovation and Training in the Digital Era”
Discussing about “Innovation and Training in the Digital Era” Partners were in attendance in Bradford, UK in June for the first project Multiplier Event. The event was held in the historic City House and brought together trainers, decision makers and