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Best Practices

Innovative Tool: Seesaw

Innovative Tool: Seesaw

Inspire students to do their best with Seesaw, a free app for students’ engagement! Seesaw is a multimedia journal that empowers students to showcase what they’re learning at school. Seesaw is a platform that allows students to express themselves creating their

anna-chiara_95 23 May 201923 May 2019 Blog, Senza categoria Read more

HundrED: The world innovation behind dots

HundrED: The world innovation behind dots

When the world changes, school needs to change as well Finland is one of the countries with the highest level of innovations in education. An interesting example is the initiative HundrED, an online platform that collects and shares international best

DECODE 16 November 2017 Best Practices, Blog Read more

mSchools: the road to digitalization

mSchools: the road to digitalization

The Spain digital education becomes everyday life The further development of technology is the reason of a changing teaching-learning process. “mSchools” is a multi-faced mEducation programme of Mobile World Capital Barcelona that empowers students and teachers to integrate mobile technologies

DECODE 2 November 20172 November 2017 Best Practices Read more

IO2 – Innovative training models, methods and tools for teachers in the digital age

IO2 – Innovative training models, methods and tools for teachers in the digital age

Report: Innovative training models, methods and tools for teachers in the digital age The development of an innovative educational model paradigm able to take into account the digital revolution involved the whole educational community at various levels. Headmasters and school

DECODE 20 October 2017 Best Practices, Intellectual Outputs Read more

Digitalisation through Collaboration: The Blended Learning Consortium

Digitalisation through Collaboration: The Blended Learning Consortium

How the past and the future make the best present The digitalisation of education in the UK faces a number of challenges and opportunities. On the one hand, the lack of a coordinated national policy means that funding for digital

DECODE 12 October 201731 October 2017 Best Practices Read more

Learning customer service through a role-playing game

Learning customer service through a role-playing game

AspaSome: Learning customer service through a role-playing game AspaSome [Customer service and Social media] is a role game that takes place in an imaginary department store. It teaches students customer service, basic operations of retail industry, and working life practices

DECODE 18 July 201719 July 2017 Best Practices Read more

DECODE 1st Multiplier Event “Innovation and Training in the Digital Era”

DECODE 1st Multiplier Event “Innovation and Training in the Digital Era”

Discussing about “Innovation and Training in the Digital Era” Partners were in attendance in Bradford, UK in June for the first project Multiplier Event. The event was held in the historic City House and brought together trainers, decision makers and

DECODE 19 June 201728 September 2017 Events, Multiplier Event Read more

Latest articles from DECODE blog

  • Innovative Tool: Seesaw 23 May 2019
  • DECODE Final Conference: Digital Competences for education 7 May 2019
  • Innovative tools: Class Dojo 17 April 2019
  • “Practices, training and skills needs of digital teachers”: the report is online 5 April 2019
  • Manifesto for Adult Learning in the 21st Century: The Power and Joy of Learning 15 February 2019

DECODE

DEvelop COmpetences in Digital Era

2016-1-IT02-KA201-024234

This project has been funded with support from the European Commission.

This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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